F
FIRST PROTOTYPE
In less than two weeks, I completed a quick playable prototype to test the feasibility of the narrative flow and interaction system.
Although the demo had a fairly complete structure — allowing players to experience dialogue choices, branching paths, and the core gameplay loop — user feedback showed only moderate engagement.
Players understood the concept but lacked emotional investment in the story.
Through this test, I realized that the core loop lacked strong appeal and rewarding feedback, and that future iterations should focus on making the interaction more dynamic and immersive.