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WORLD-BUILDING


Before starting the game design, I focused on organizing and defining the overall narrative system and world framework of the project.
 Using the World-building Map, I outlined the structural relationships and intertwined destinies among gods, humans, and demons. At the same time, I created a Character Mood Board to visually define each main character’s personality, color palette, and symbolic meaning.

On the narrative side, I integrated the Intro Animation with the Main Game Story to ensure a smooth transition between the two mediums. To make the story more traceable and coherent, I designed a Branching Story Map that clearly marks all key decisions and their outcomes.

The main goal of this stage was to establish a solid foundation for the interactive storytelling system, ensuring the game world has both internal logic and long-term scalability.

https://whimsical.com/intro-of-wod-GfwM5K2eucEkNBHchJLHC7