E



GAME CORE LOOP

In this phase, I focused on building the core gameplay loop and branching logic system of the game.
 The loop centers around three key actions:

Draw a Card → Make a Decision → Change Stats
 Each card represents a moral or narrative event. Every decision the player makes alters four main attributes — Love, Corruption, Divine Favor, and Freedom — which together determine future story paths and possible endings.

The Figma prototype visualizes how these branching outcomes evolve across multiple layers of interaction.
 Each branch connects dialogue choices, stat variations, and reward conditions, forming a dynamic structure that supports replayability and moral complexity.

To enrich the overall player experience, I also integrated mini-games into key decision points, adding emotional tension and interactivity to the narrative flow.